The article this is a response to is nothing more than the electronic equivalent of kissing Bethesda’s arse.
Whenever a new Bethesda game comes out, I hope and pray that it’s just as buggy and unpolished as its previous games.
Really? You want your game to be a buggy, optimized and lazy pile of slop? It’s hard to imagine that anyone could equate lazy game development to a better experience, but Zak Mcclendon seems to believe this is the case.
Thankfully, Fallout 4 is no exception, with reviewers and players calling out its creaky engine, poor companion AI, sub-par animation, and many other glitches and bugs. Some see this as a failure of Bethesda to get with the program and embrace modern-day AAA polish. I don’t. Each time a new release is as rough and buggy as those that came before, it shows Bethesda is focused on the right things.
Complete system halts requiring a hard reset, incredibly poor optimisation for the PC version, glitchy AI, textures that look like they came straight from Fallout 3, I could go on for days about how sub-par this release was for a AAA game.
Now, this isn’t to say that Fallout 4 isn’t an enjoyable game, with hundreds of hours of content in the same style we all know and love. I have already sunk more than 90 hours into the game within a week of release, the game play is fantastic, when it actually works.
While the rest of the AAA game industry has ballooned team sizes and budgets in a dogged pursuit of slickness and sales, Bethesda has remained small, lean, and, yes, sloppy. It may be impossible to make the games Bethesda makes while giving them a high level of polish, and trying to do so could destroy the studio.
The entirety of the rest of this article is dedicated to defending Bethesda, saying that of course it’s a sloppy game with such a small team, comparing it’s development team to juggernauts such as GTA:V and AC:IV. These games have arguably less content than Fallout 4, But when it really comes down to it, these two games are many many times larger in scope than Fallout 4, with almost every asset being created from scratch or at least updated with high quality textures and shaders. When almost every asset from Fallout 3 is being reused, most without so much as a cursory glance of course they don’t need a big team. And this just makes it even more insulting that Fallout 4 was released in such a sloppy state.
Now let’s compare Fallout 4 to CD Project Reds’ release The Witcher 3, a game that plays and looks infinitely better. The Witcher 3 was developed with a team almost identical in size for $15M, a fraction of the cost of development of TESV:Skyrim($90M), let alone Bethesda’s’ most recent release which is estimated to have cost in the range of $150M.
This is a massive problem. How is it that Bethesda seems to get away with releasing such sloppy content, and everyone just goes; oh, its Bethesda, it’s all good.
There is no excuse for releasing a game in such a sorry state no matter who the developer or publisher might be. This trend has been going on for far too long and it needs to stop now.